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Icebound Secrets 4: House of Memories Written Walkthrough Guide + Morphing Objects

writ­ten 8/15/26, updat­ed 8/15/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: May 17, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 4: House of Mem­o­ries plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile

Game Start

Watch intro cin­e­mat­ics (There’s always some­one cry­ing in these games…)

NOTE: Hints and skips cost coins… and a lot of it!! 25 a puz­zle skip and 5 a hint! That means it’s high­ly like­ly that the puz­zles will not be as sim­ple as the pri­or games…


Part 1: Arrival (Tutorial)

  • Click any­where
  • Take Mys­te­ri­ous Let­ter, open it, take Cop­per Ring, read it, get Note
  • Take Suit­case Latch, Sewn Pouch, Col­ored Shard, Pan­el Piece, read Clue
  • Use Suit­case Latch on bench; Take Bolt Cut­ters and Sap­phire Brooch
  • Use Cop­per Ring on mail­box; Take Bronze Ele­phant
  • Use Bolt Cut­ters on gate; Go into Yard
  • Take Green Gear, Comb, Gold Medal­lion, read and take Note
  • Back at Gate, use Gold Medal­lion in mail­box; Take Gar­den Gnome
  • Use Comb and Gar­den Gnome on win­dow; Take Post­man ID and Shov­el
  • Use Shov­el on dirt; Take Red Gear
  • Give post­man Post­man ID; Take Blue Gear
  • Back in Yard, use Green, Red, and Blue Gear on foun­tain

Fountain Gear Puzzle

First puz­zle of the game!! Rotate the 3 wheels and match the col­ors

Solu­tion (Click to Expand)

The Way I Did It:

  1. Green Right 1
  2. Blue Right 1
  3. Red Right 2
  4. Green Left 2
  5. Blue Left 2
  6. Green Left 1
  7. Blue Left 3
  8. Red Left 1
  9. Blue Right 1
  10. Green Right 1
  11. Blue Right 1
  12. Green Left 1
  13. Red Left 2
  14. Green Right 1 (END)

Might be a round­about way, I’m sure there’s a more suc­cinct method, but this was repeat­able and got to the answer

GR1, BR1, RR2, GL2, BL2, GL1, BL3, RL1, BR1, GR1, BR1, GL1, RL2, GR1

Hint: Aim for the image below

  • Take Dec­o­ra­tive Flower and Man­sion Key
  • Use Man­sion Key on door; Go into Liv­ing Room
  • Take Dec­o­ra­tive Flower, Scis­sors, Pan­el Piece, Read Note
  • Sewn Pouch + Scis­sors = Winged Medal­lion and Iron Bell
  • Go back to Gate; Use Winged Medal­lion on crane; Take Dec­o­ra­tive Flower
  • In Yard, use Dec­o­ra­tive Flower x3 on hedge door

Garden Hidden Object Puzzle

First hid­den object puz­zle!!

  • Take Bronze Ele­phant
  • Go to Liv­ing Room; Use Bronze Ele­phant x2 on shelf; Take Urn Lid, Frame Piece, and Note
  • Use Frame Piece on pic­ture frame; Take Nail and read/take Note
  • Go to Yard; Use Nail in dog­house and Urn Lid in dirt for Pan­el Piece x2
  • Back in Liv­ing Room, use Pan­el Piece x4 on pic­ture frame

Note: There’s a Pan­el Piece in the suit­case at the Gate which may or may not have been able to be tak­en before this point

Frame Panel Piece Puzzle

Using the arrows, move the pieces so that the Hands are on the out­side and the eyes are on the inside

Solu­tion (Click to Expand)

My Solu­tion (there are oth­er, pos­si­bly more suc­cinct ways)

  1. Right-Right 3
  2. Left- Left 1
  3. Right-Right 1
  4. Left-Left 1
  5. Left-Right 2
  6. Right-Right 1
  7. Left-Left 1
  8. Right-Right 1
  9. Left-Left 1
  10. Right-Left 1

RR3, LL1, RR1, LL1, RR1, LR2, RR1, LL1, RR1, LL1, RL1

  • Go into Stranger’s Shel­ter
  • Click any­where; Take Diary
  • Take Hunter Image, Acid Jar, Dec­o­rat­ed Han­dle, Col­ored Shard, Read Clue
  • In Liv­ing Room, use Dec­o­rat­ed Han­dle on cab­i­net; Take Chem­i­cal Reagent, Deer Image, Read Note
  • Back in Shel­ter, use Hunter and Deer Image on frame; Take Repair Amulet
  • Use Repair Amulet on green box in Liv­ing Room; Take Ham­mer
  • Go to dog­house; Use Ham­mer in dog­house for Wood­en Bar; Take Chem­i­cal Glass (The note said that the dog took the beaker… and then some­how hid it under­neath the loose board in its house??)
  • Use Wood­en Bar, then Ham­mer on win­dow; Take Lab Pow­der
  • In Shel­ter, use Chem­i­cal Glass, Acid, Reagent and Lab Pow­der on work­table

Chemical Puzzle

Fol­low instruc­tions and mix the chem­i­cals (Just tap on them in prop­er order)

Solu­tion (Click to Expand)

This isn’t real­ly a solu­tion, it’s just writ­ten out ver­sion of the instruc­tions

  • HCl + Mg = Red
  • Acid + HCl = Yel­low
  • Mg + Acid = Orange
  • Orange + Red = Pur­ple
  • Yel­low + Pur­ple = Blue
  • Yel­low + Orange = Green
  • Green + Blue = FIRE
  • Get Sol­vent; Use it on Liv­ing Room door
  • Go into Music Hall (The kid is play­ing piano with the lid closed…)
  • Take Orna­ment, Drum­stick, Note, and Sculp­tor Kit, Look at Clue
  • Use Sculp­tor Kit and Drum­stick on stat­ue (WOW, this detec­tive is hel­la tal­ent­ed!); Get Harp
  • Use Harp on adja­cent stat­ue for Vio­lin Bow; Use it on last stat­ue; Take Cam­era Lens
  • Use Cam­era Lens and take Cam­era; Use it on the anom­aly to dis­pel it; Take Orna­ment and Gold­en Bell; Note Clue
  • Use Orna­ment x2 in Liv­ing Room for Pro­jec­tor Part
  • Use Project Part on Shel­ter’s pro­jec­tor for Bell String
  • Go to Music Hall; Use Bell String, Gold­en Bell, and Iron Bell on back wall

Music Hall Bell Puzzle

Click on bells in cor­rect order as pre­sent­ed by the game in 3 rounds (Hint: you saw the sequences as a clue before already)

  • Take Diary Dec­o­ra­tion
  • Diary + Diary Dec­o­ra­tion + Notes x6 = Pho­to of Stranger, Safe Disk, and Restored Diary
  • Give the lady Restored Diary and Pho­to of Stranger; Take Safe Disk
  • Use Safe Disk x2 on safe (Answer: 513)
  • Take Pre­cious Hair­pin, Match­es, and Hang­ing Lantern
  • Go to Gate, use Hang­ing Lantern on crane; Get Ruby
  • In Liv­ing Room, use Match­es on cob­webs; Take Pli­ers
  • Pre­cious Hair­pin + Pli­ers = Ruby and Lock­pick
  • Go to Music Hall; Use Ruby x2 on stat­ue; Get Raven Brooch
  • Use Lock­pick on drum stat­ue; Take Plate Frag­ment
  • Go to Gate; Take Gold Plate from crane stat­ue (Could not get despite spir­it­ed pok­ing of the screen up until this point)
  • Use Gold Plate, Plate Frag­ment, and Raven Brooch on piano in Music Hall; Take Film Reel
  • Go back to Shel­ter, use Film Reel in pro­jec­tor

Picture Jigsaw Puzzle

  • Lis­ten to the sto­ry (Again with the cry­ing faces)

Part 2: Into the City

  • Take Gate Lever
  • Go out to Gate
  • Take Board x2 and Screw­driv­er; Use Gate Lever (How does that just fit in there and work??)
  • Go to Music Hall; Use Screw­driv­er on fire­place; Take Board
  • Take Board from Yard
  • Go to Liv­ing Room; Use Board x4 on stairs (Yeaaaah, I would­n’t trust walk­ing on that…)
  • Go up to First Floor (Isn’t it 2nd floor?)
  • Take Can­dle­stick, Wax Knife, and Key with Crane
  • Back at Gate, use Key with Crane on crane’s lantern; Take Can­dle
  • Take Can­dle from Liv­ing Room shelf
  • In Music Hall, use Wax Knife on stat­ue for Can­dle
  • Can­dle­stick + Can­dle x3 + Match­es = Lit Can­de­labrum;
  • Use it on the dark spot upstairs; Take Tri­an­gle Fig­urine and Vol­ume III
  • Use Tri­an­gle Fig­urine on toy chest; Take Oil­er and Paint Tube; Read Note
  • Head back to Gate; Use Oil­er on gate

Path to City Puzzle

Click on every num­bers in order to move so that you land on all green tiles (Hint: You must use all num­bers before the piece moves. Make sure not to land on any red ones)

Solu­tion (Click to Expand)

My Solu­tion:

  1. R5
  2. R4
  3. R7
  4. L1
  5. R5
  6. R3
  7. R3
  8. R7
  9. L2
  10. L2
  11. R4
  12. R5
  13. L2
  14. L2
  15. R5

R4, R4, R7, L1, R5, R3, R3, R7, L2, L2, R4, R5, L2, L2, R5

  • Now you’re at City Cen­ter
  • Take Dancer Fig­urine, Dec­o­ra­tive Horse, Bro­ken Key, Ice Tongs, But­ton, Read Note
  • Use Ice Tongs on vend­ing machine for Library Token
  • Use Library Token on library box for Book with Book­mark
  • Book with Book­mark = Left Lock Part + Vol­ume IV
  • Back on First Floor, use Dec­o­ra­tive Horse; Take Pro­trac­tor and Dancer
  • Use Dancer Fig­urine on table; Take Vol­ume VI
  • Go to Liv­ing Room; Use Vol­umes II, IV and VI on shelf; Take Melody Note
  • Go to Music Hall; Use Melody Note and Bro­ken Key on piano

Piano Lock Puzzle

Press the keys in the cor­rect order

(Answer: If 12345, then 25134)

  • Take Car Key; Go use it at City Cen­ter; Take Pin and Cloth
  • Go to Yard; Use Cloth on win­dow for Wet Cloth
  • Go Upstairs; Use Pin on ted­dy bear for Right Lock Part
  • Use Left and Right Lock Part on armoire

Rotating Armoire Puzzle

Rotate and slide to solve the puz­zle (Sor­ry, no solu­tion this time. It seems long-wind­ed, but not tricky, so go for itUGHHH! After com­plet­ing the puz­zle, it real­ly isn’t tricky, it’s just annoy­ing!! Still not dif­fi­cult, though)

  • Take Dirty Pho­to Frame + Wet Cloth + Pro­trac­tor = Fam­i­ly Pho­to
  • Go back to lady, give her Fam­i­ly Pho­to
  • Go to City Cen­ter; Use Din­er Coast­er on din­er
  • Get Lighter (That guy does­n’t look asleep to me)
  • Take Fire­crack­er, Dol­lar x2, Vend­ing But­ton, Nee­dle, Col­ored Shard, look at ingre­di­ent list
  • Use Sap­phire Brooch on purse; Take Dancer and Incom­plete Pen­dant
  • Back out­side, use Dol­lar x2 on vend­ing machine; Take Soda
  • Use Fire­crack­er and Lighter on shop stall; Take Twist­ed Frag­ment and Lemon
  • Inside Din­er, use Twist­ed Frag­ment on ice cream booth

Diner Hidden Object Puzzle

  • Get Straw­ber­ry Ice Cream
  • Use Straw­ber­ry Ice Cream, Lemon, and Soda on din­er counter

Diner Cocktail Puzzle

Swap and rotate tiles so that they all match their neigh­bors

  • Get Ener­giz­ing Cock­tail; Give it to that guy; Take Vend­ing But­ton; Get Dancer
  • Back Upstairs, use Dancer x3 on table; Take Library Key
  • Use it to go into the Library. Hmm… It appears we found our vil­lain
  • Take Razor, Chain, note Clue, Fab­ric Scrap, and Sewing Spool
  • Nee­dle + Sewing Spool = Thread with Nee­dle
  • Go back to Gate; Use Fab­ric Scrap and Thread with Nee­dle on Hat
  • Inside Din­er, use Razor on coat for But­ton
  • Go Upstairs; Use But­ton x2 and Thread with Nee­dle on Toy Bear; Take Rose
  • Incom­plete Pen­dant + Chain = Pen­dant
  • In Library, use Hat, Pen­dant, Toy Bear and Rose on anom­aly
  • Read Note; Take Trol­ley; Use on shelf

Shelf Climbing Puzzle

Click on cor­rect items to climb up (Answer: Gold Han­dle, Draw­ers, Draw­ers, Draw­ers, Man Stat­ue, Gold Han­dle, Fab­ric, Gar­goyle, Books)

  • Get Charlene’s Notes; Go give it to her; Take Hang­ing Chain and Half Heart
  • Go to City Cen­ter; Use Hang­ing Chain in car trunk; Take Axe
  • Use Axe on board­ed up door
  • Go into Aban­doned House
  • Take Half Heart, Col­ored Shard, Fish Emblem, Doll Ring, Look at Clue
  • Back in Library, use Fish Emblem on bear for Book Box and Cop­per Octa­gon
  • Use Half Heart x2 on desk; Take Wrench and Vend­ing But­ton
  • Go to Aban­doned House; Use Wrench on wood planks; Take Vend­ing But­ton and Doll Hand
  • Go Upstairs; Use Doll Hand x2 on desk; Take Vend­ing But­ton
  • Go to Din­er; Use Vend­ing But­ton x5 on juke­box

Jukebox Puzzle

Using pri­or clue, press the cor­rect but­tons

  • Take Vinyl Record over to Aban­doned House and use it on the table; Take Pat­terned Bracelet; Use it on the stat­ue; Take Cop­per Octa­gon
  • Use Cop­per Octa­gon x2 on wall

Rune Mechanism Puzzle

Rotate things by press­ing the yel­low bits so that the yel­low bits attach to the out­side inden­ta­tion

(Hint: Do the out­side cir­cles first, then the mid­dle)

Get to this point, then fin­ish it out
  • Take Char­lene Film Reel back to her

Part 3: Getting There

  • Get Nail File (I have a few ques­tions: who is film­ing, why did­n’t they help, where are they now, and why were they hid­ing film reels?)
  • Go to City Cen­ter; Look at tram, read Clue
  • Take Tram Valve in car trunk; Use Nail File on Vend­ing Machine; Take Speedome­ter
  • Go to Aban­doned House; Use Nail File on phono­graph for Brake Han­dle
  • Use Tram Valve, Speedome­ter, and Brake Han­dle on tram
  • Click and go to Embank­ment; Take Col­ored Chalk
  • Take Iron Dish­es (Looks like mon­key cym­bals to me…), Bear Claw, and Fish Key
  • Use Col­ored Chalk on wall; Take Toy Tow­er
  • Go to Shel­ter; Use Iron Dish­es on mon­key; Take Bear Claw and Toy Tow­er
  • Go Upstairs; Use Toy Tow­er x3 on toy box

Toy Tower Puzzle

Move the parts to make 3 tow­ers by slid­ing them around

  • Get Gold­en Hook
  • Book Box + Fish Key = Toy Tow­er and Leather Strap
  • Go to Aban­doned House; Use Leather Strap on stat­ue; Get Bro­ken Cryp­tex and Yel­low Wire
  • At Embank­ment, use Gold­en Hook on blue box; Take Harpun Tip (“Har­poon”) and Col­ored Shard
  • Use Har­poon Tip on boat (It’s spelled cor­rect­ly on the boat descrip­tion) for Harpun (“Har­poon”)
  • Use Har­poon on fish under bridge; Read Note and take Green Wire
  • Use Green and Yel­low Wire on elec­tri­cal box

Embankment Grate Puzzle

Remove the bars in the cor­rect order

  • Now you’re at Artist’s Square
  • Take But­ter­fly Amulet, read Note and notice Clue
  • Take Hatch Han­dle, Fake Apple, Bear Claw and Artist Item
  • Go to Embank­ment; Use Hatch Han­dle on red cov­er; Take Tur­pen­tine, Fake Grapes, and Glue Sol­vent
  • Use But­ter­fly Amulet on wall box; Take Bear Claw, and Pock­et Knife
  • Go Din­er; Use Glue Sol­vent on Ele­gant Cup
  • Go to Artist’s Square; Use Fake Grapes, Fake Apple, and Ele­gant Cup on stature; Get Artist Item
  • Use Tur­pen­tine and Pock­et Knife on the bench; Take Plat­form Switch
  • Use Plat­form Switch on the ground

Artist Square Hidden Object Puzzle

Odd­ly short puz­zle… Thought there’d be more to find

  • Get Muse Amulet and Cryp­tex Ring
  • Use Muse Amulet on easel; Take Artist Item
  • Go back to Embank­ment; Give the man Artist Item x3; Get Cryp­tex Ring (She’s quite the mag­pie, isn’t she…?)
  • Bro­ken Cryp­tex + Cryp­tex Ring x2 = PUZZLE

Cryptex Puzzle

Rotate the rings to con­nect the two sides (It’s more of a mini-puz­zle because the pieces will auto­mat­i­cal­ly light up. Too easy)

  • Take Scratched Film and Police Mas­ter Key (Whoa! Super use­ful!)
  • Go to Artist’s Square; Use Police Mas­ter Key on house door

Door Lock Puzzle

Rotate the pieces to cre­ate the 4 pat­terns in the dia­monds (yeah, I had NO IDEA what to do and had to use the skip func­tion to even under­stand… I think…?)

I think this is what you’re sup­posed to do?
  • You’re in the Work­shop
  • Take Polaroid Body, Paint Tube 2, Col­ored Shard, Polaroid Lens, Fish­ing Lure, Read Clue
  • Use Paint Tube x2 on shelf; Take Brush
  • Out on Embank­ment, use Fush­ing Lure on tack­le box; Take Mem­o­ry Land­scape
  • Go to Artist Square; Use Mem­o­ry Land­scape on easel; Take Red But­ton and Bear Claw
  • Go to Library; Use Bear Claws x5 on bear

Bear Claw Puzzle

Arrange the claws in prop­er order (Hint: you’ve seen the solu­tion already)

Answer (L‑R): Wing, Crown, Fish, X, Flower

  • Take Dirty Pho­to Car­tridge back to Work­shop; Use it and Brush on table; Take Polaroid Car­tridge
  • Polaroid Body + Polaroid Lens + Polaroid Car­tridge + Red But­ton = Polaroid
  • Use Polaroid on anom­aly; Take Dessert Spat­u­la
  • Go back Upstairs; Use Dessert Spat­u­la on desk for Piece of Cake
  • Go to City Cen­ter; Use Dessert Spat­u­la on car trunk for Medal­lion
  • Go to Embank­ment; Take Red Flow­ers from wall
  • Go to Work­shop; Use Red Flow­ers, Piece of Cake, and Medal­lion on anom­aly; Take Mech­a­nism Token
  • Use Mech­a­nism Token on base­ment door

Basement Door Puzzle

Choose cor­rect tiles to light up the blue square and match each tile. Dou­bling up with can­cel out the col­or (Same puz­zle as in pri­or game). Do it 3x

Answer:

If: 1,2,3,4,5,6,7; 8,9,10,11,12,13,14

Then: 1) 3,5,8,9,10,14; 2) 2,4,5,7,10,12; 3) 1,3,5,7

  • Now you’re in Work­shop Base­ment
  • Take Wind­ing Key, Tweez­ers, read Note, take Flower Pho­to
  • Go to Work­shop; Use Wind­ing Key; Take Spat­u­la and Pol­ish; Read Note
  • Back in Base­ment, use Spat­u­la on shelf; Take Fork and Small Cloth
  • Go to Work­shop; Use Tweez­ers on sofa for Rab­bit Tal­is­man; Click on cush­ion for Hairdry­er Cap; Use Fork for City Pho­to
  • Go to Artist’s Square; Use Rab­bit Tal­is­man on stat­ue box; Take Spi­ral Heater
  • Go to Base­ment; Use Spi­ral Heater and Hairdry­er Cap on table for Hairdry­er
  • Back in Work­shop, use Scratched Film, Pol­ish, Hairdry­er, and Small Cloth on table
  • Take Restored Film to Base­ment and use on pro­jec­tor
  • Take Portable Pro­jec­tor to man; Take Palette Knife and Three Hands Tal­is­man
  • Go to Base­ment; Use Palette Knife on rear wall; Take Girl Pho­to
  • In Work­shop, use Flower, City, and Girl Pho­to on easel

Girl Picture Paint Puzzle

Col­or the can­vas accord­ing to clues. You can mix col­ors on the palette (This puz­zle is ter­ri­ble because the girl’s pic­ture shows a red shirt, but it’s actu­al­ly white, and the rest of it is basi­cal­ly all sub­jec­tive. The final col­ors are not the same as the clue pic­tures as I cre­at­ed col­ors much clos­er than the actu­al answer. End­ed up hav­ing to waste ANOTHER skip with a whop­ping 25 coins because I had no idea what the devel­op­ers want­ed)

Solu­tion (Click to Expand)

Answer:

  • Flow­ers = Red
  • Leaves = Green
  • Sky = Blue
  • Shirt = White
  • Hair = Yel­low
  • Skin = White + Red (Pink)
  • Build­ings = White + Black (Gray)
  • Get Artist’s Muse; Give it to the dude

Battle for Artist Hidden Object Puzzle

Find and use items to beat the evil mon­ster

Solu­tion (Click to Expand)

Answer:

  • Rake > Paper Air­plane
  • Paper Air­plane > Boy’s Hand
  • Umbrel­la > Bro­ken Street­lamp
  • Kite > Man
  • Mir­ror > Woman
  • Star > Stat­ue
  • Sick­le > Bike Bas­ket

Use remain­ing items on Boss (Fan, Shield, Cam­era, First-Aid Kit)

  • Get Movie Cam­era and Tog­gle Switch

Part 4: Getting Close

  • Take Artist’s Tal­is­man to Base­ment and use on rear wall; Take Emer­ald Eye and Steer­ing Wheel; Read Note
  • At Embank­ment, look at rub­ble pile; Take Ruby Eye
  • In Work­shop, use Emer­ald and Ruby Eye on skull; Take Tog­gle Switch
  • At Embank­ment, use Steer­ing Wheel and Tog­gle Switch x2 on boat
  • You’ve reached Cin­e­ma Area
  • Use Movie Cam­era on amo­ma­ly
  • Take Tiara, Bro­ken Revolver, Flash­light, Cloak­room Tag, and read Note
  • Use Cloak­room Tag on mail­box; Take Mech­a­nism Belt; Use it and Flash­light on the tick­et booth; Take Ear­ring
  • Use Ear­ring on guard’s zip­per; Take Blank Key to artist man
  • Get Pen­cil and Blank Paper from work­shop and bring back to him (Why can’t peo­ple do things on their own? Do they not have legs? That man annoys me)
  • Head down to the Base­ment; Look at shelf and use Blank Key and Key Dia­gram

Key Making Puzzle

Use ver­ti­cal and hor­i­zon­tal arrows for place­ment, cycle shapes, then lever to cut the key

Solu­tion (Click to Expand)
  1. Square, UP
  2. Sharp Point, MID
  3. Forked, UP
  4. Square, UP
  5. Round, LOW
  6. Square, MID
  • Take Ser­vice Entrance Key to Cin­e­ma Area and use on door
  • Go into Behind the Scenes
  • Take Chis­el, Trig­ger, Col­ored Shard, Cash Reg­is­ter But­ton, Read Clue
  • Back at Embank­ment, use Chis­el on rub­ble for Met­al Orna­ment
  • At Cin­e­ma Area, use Cash Reg­is­ter But­ton (Looks more like a lever to me) for Rub­ber Gloves
  • Use Met­al Orna­ment on mail­box; Take Med­ical Clamp (Tweez­ers… they had one ear­li­er!! That’s what you get for get­ting rid of stuff pre­ma­ture­ly)
  • Go Behind the Scenes, use Rub­ber Gloves and Tweez­ers on bro­ken light for Fuse
  • Use Fuse on door lock for Mini-Puz­zle: Use pri­or clue to input the code (Answer: 2541)
  • Go into Office; Cllick any­where; Take Crane Head
  • Take Wood­en Boy, Light­bulb, Police Whis­tle, Sylvi­a’s Per­son­al Item, and read Note
  • Go into hall, use Wood­en Boy on box; Take Sylvi­a’s Per­son­al Item
  • Out in Cin­e­ma Area, use Whis­tle on man; Take Hook on Cord (Bungee Hook); Use it on cin­e­ma door for Stone Mask
  • Go back to Artist’s Square; Use Tiara and Stone Mask on stat­ue

Many-Armed Statue Positioning Puzzle

Posi­tion the arms appro­pri­ate­ly. You saw the answer ear­li­er (I hate these puz­zle because it’s hard to tell the exact posi­tion they want and it’s easy to be off by just a tiny bit)

  • Get Rit­u­al Dag­ger and Sylvi­a’s Per­son­al Item
  • In Office, use Three Hands Tal­is­man and Rit­u­al Dag­ger on small table; Take Tusk and Red Scarf
  • Out in Hall, use Red Scarf on Light­bulb (Why could­n’t we have done with ear­li­er with the gloves?)
  • Back in Office, use Light­bulb x2 on dress­ing table
  • Take Crane Body and Sylvi­a’s Per­son­al Item (...how’d that get back there if there’s no way to access it?)
  • Give woman Sylvi­a’s Per­son­al Item x4 for Dec­o­ra­tive Per­son­al Item
  • Use Dec­o­ra­tive Tusk x2 on table

Office Hidden Object Puzzle

  • Get Crane Wings and Bul­lets
  • Go into Hall, use Crane Body, Head, and Wings on shelf; Take Flower Plate
  • Use Flower Plate on door in rear

Flower Tile Sliding Puzzle

Slide and rotate tiles until pic­ture is achieved (Hint: Tiles go dull when in cor­rect spot)

  • Go into Large Cin­e­ma Hall
  • Take Revolver Drum, Emp­ty Buck­et, Emp­ty Cone and Lad­der
  • Bro­ken Revolver + Trig­ger + Revolver Drum + Bul­lets = Loaded Revolver
  • Use Lad­der on rail­ing; Take Pearl Ear­ring
  • Back in Behind the Scenes, use Emp­ty Buck­et on pop­corn machine; Take Black Can­dle (Can­dle in a pop­corn machine?? Would­n’t it melt??); Use Emp­ty Cone on cot­ton can­dy (I have nev­er actu­al­ly had cot­ton can­dy in a waf­fle cone, but appar­ent­ly it’s a thing!)
  • In Office, use Black Can­dle on small table; Take Spare Gear
  • Back in Cin­e­ma Hall, use Pop­corn, Pearl Ear­ring, and Cot­ton Can­dy on anom­aly; Take Old Poster
  • Uh oh… Use Movie Cam­era; Then use Loaded Revolver on chan­de­lier
  • Go back to Office; Use Old Poster on wall

Office Wall Safe Button Puzzle

Using clue, press the right but­tons

  • Take Sylvi­a’s Film
  • Burnt out Cam­era + Sylvi­a’s Film + Spare Gear = Cam­era with Mem­o­ry
  • Give cam­era to the woman; Take Seal­ing Amulet
  • Use it in Cin­e­ma Hall (Red Ener­gy), Cin­e­ma Area (Blue Ener­gy), Work­shop (Yel­low Ener­gy); Embank­ment (Blue Ener­gy), Library (Yel­low Ener­gy), and Music Hall (Red Ener­gy)
  • Go to Cin­e­ma Hall; Use Red, Blue, and Yel­low Ener­gy on wood­en door

Magical Door Lock Puzzle

Slide and rotate the squig­gles so that they don’t touch (Same puz­zle as the last game! Let’s see if it’s exact­ly the same… IT IS!! Just a tighter fit than before)

  • You have entered the Edit­ing Room
  • Read and take Sylvi­a’s Con­fes­sion to Sylvia, her­self; Take Secret Com­part­ment Han­dle to Cin­e­ma Hall and use on hatch; Take Crys­tals of Sor­row, Love, and Nos­tal­gia
  • Go to Edit­ing Room, use the Crys­tals on their prop­er stat­ues, then use Loaded Revolver on all 3
  • Take Bro­ken Stained Glass, Sign Yang, and Sign Yin
  • Go to Office; Use Yin and Yang Signs on dress­ing table; Take Rit­u­al Film and Sil­ver Owl
  • Go to Cin­e­ma Area, use Sil­ver Owl on mail­box; Take Blow­torch and Pan­el Switch
  • Go to Edit­ing Room; Use Pan­el Switch on con­sole

Green Panels Puzzle

Slide the green tiles and move the key to the key slot (Oh boy… this looks annoy­ingOh. It’s actu­al­ly pret­ty easy)

This is how I did it:

  • Get Shelf Key; Use it on red lock­er for Col­ored Shard and Han­dle Piece
  • Bro­ken Stained Glass + Col­ored Shard x8 = Rit­u­al Stained Glass
  • Use Rit­u­al Stained Glass in Cin­e­ma Hall

Stained Glass Differences Puzzle

Find the dif­fer­ences with a twist! Every time you click on the wrong thing, you lose 1 life! No choos­ing willy nil­ly!

  • Get Half Han­dle and Rit­u­al Film
  • Go to Edit­ing Room; Use Han­dle Piece and Half Han­dle on cam­era; Take Rit­u­al Film
  • Place Rit­u­al Film x3 on ground, then use Blow­torch

Part 5: Let’s Take her OUT (END)

  • Take Coin; Take Met­al Eye
  • Go to Cin­e­ma Area; Take Jammed Scis­sors and Hook (pry bar)
  • Go Behind the Scenes; Take Duster
  • Go Cin­e­ma Area; Use Pry Bar and Duster on ground; Take Helm Crest and Coin (Notice how the “Hook” looks like a hook on the scene image but looked like a pry bar before)
  • Use Helm Crest on stat­ue; Take Gold­en Bird and Olive Branch
  • Go to Cin­e­ma Hall; Take Oil Jug to Behind the Scenes and place on table along with Olive Branch; Take Olive Oil (How long have those olives been there to be use­ful?)
  • Jammed Scis­sors + Olive Oil = Gar­den Shears (The entire jug??)
  • Use Gar­den Shears on that gate
  • Go into Muse­um Park
  • Take Ten­nis Ball, Seashell, Bro­ken Lad­der, and Plank
  • Now that you got the first Plank, take one from under the bench and from Cin­e­ma Area
  • Use Ten­nis Ball on dog anom­aly; Get Dog Col­lar = Coin
  • Use Coin x3 on toy vend­ing machine; Get Suc­tion Dart and Clay
  • Go to Cin­e­ma Area; Use Clay and Met­al Eye on ground

Eye Laser Puzzle

Move the lens­es to direct the lasers to the col­ored jew­els. Col­or com­bi­na­tions must be cor­rect!

  • Take Snake Skull and Fire Sym­bol
  • Go to Cin­e­ma Hall; Use Snake Skull on back of chair; Take Bil­liard Ball, Shoe Brush, and Plank
  • Back in Cin­e­ma Area, use Shoe Brush and Fire Sym­bol on stat­ue; Take Flint and Ancient Nails (see? Those olives should have been hel­la dried out!)
  • Bro­ken Lad­der + Planks x4 + Ancient Nails + Bil­liard Ball = Lad­der
  • Use Lad­der and Seashell on tree (First, what a shell! Sec­ond, how does one get tied up like that? Would be real­ly tricky to tie a grown man up that high and that way on a tree)
  • Take and use Lock Code on bike; Look at pho­to and Offer Let­ter; Take Vin­tage Cam­era and Com­pact Mir­ror
  • Give the man Offer Let­ter

Man’s Story Hidden Object Puzzle

  • Take Flash Pow­der
  • From tree, take Flash Tray + Com­pact Mir­ror + Flash Pow­der = Flash Reflec­tor
  • Use Vin­tage Cam­era, Flash Reflec­tor, and Flint on cam­era stand

Vintage Camera Puzzle

Rotate the screen and guide the strik­er to the two icon ties with­out hit­ting a locked tile (So, what’s inter­est­ing is that the instruc­tions say you can’t hit a locked tile, but it means you can’t move on a locked tile. You HAVE to land on locked tiles to solve the puz­zle)

  • Go into Muse­um Lob­by
  • Take Torn Toy, Fire Cab­i­net Key, Muse­um Tick­et, Pat­terned Tile, and read Note
  • Use Fire Cab­i­net Key; Get Fire Emblem
  • Use Muse­um Tick­et on gate
  • Go to Antiq­ui­ty Exhi­bi­tion
  • Take Com­pass Rose and Ruler
  • Use Ruler on cab­i­net; Take Glass Cut­ter, Pat­terned Tile, and Thread and Nee­dle
  • Back in Lob­by, use Glass Cut­ter and Suc­tion Dart on fire box; Take Fire Extin­guish­er
  • Go to Exhib­it; Use Fire Extin­guish­er on fire­place; Take Pat­terned Tile and Sil­ver Bird
  • Back out to Muse­um Park; Use Gold and Sil­ver Bird on tree; Take Plush Ear
  • Head back to Cin­e­ma Hall; Take Syn­thet­ic Fiber from back of chair
  • Go to Exhib­it; Torn Toy + Syn­thet­ic Fiber + Plush Ear + Thread and Nee­dle = Toy Dog
  • Use it on anom­aly; Take Mute Fig­ure and Scoop
  • Go to Muse­um Park; Use Scoop on grav­el; Take Pat­terned Tile and Mnemosyne Key
  • In Muse­um Lob­by, use Pat­terned Tile x4 on anom­aly

Museum Step Puzzle

Move steps so that the pat­tern lights up

Answer:

If: 1, 2, 3, 4, 5, 6

Then: 2, 6, 4, 3, 5, 3, 6, 1, 6

  • Take Stained Paint­ing and go to Embank­ment; Give it to that annoy­ing artist man; Take Ingre­di­ent List (I dun­no… I thought maybe HE COULD HELP ME being the artist and all, but, as usu­al, I have to do every­thing around here!)
  • Ingre­di­ent List = Work­shop Key
  • Go back to Muse­um Lob­by; Use Work­shop Key to get into Restora­tion Work­shop
  • Take Sailor Fig­urine and Knight Glove
  • Use Sailor Fig­urine on ship; Take Liq­uid Nitro­gen Sprayer and Blind Fig­urine
  • Use Liq­uid Nitro­gen Sprayer and Knight Glove on chest; Take Deaf Fig­urine and Pro­tec­tive Lac­quer
  • Go to Muse­um Lob­by; Use Blind, Deaf, and Mute Fig­urine; Take Cot­ton Pads and Box Dec­o­ra­tion
  • Go to Exhib­it; Use Box Dec­o­ra­tion on shelf

Antiquity Exhibition Box Puzzle

Ori­ent the arrows so that the cor­rect num­ber of arrows are point­ed at each sym­bol

S= sin­gle rota­tion

Just need to rotate the cir­cled tile (there are oth­er ways to solve this puz­zle)

  • Take Emp­ty Film Cam­era and South­ern Con­ti­nent
  • Go to Restora­tion Work­shop; Use Com­pass Rose, Flame Emblem, and South­ern Con­ti­nent on globe; Take Sculp­tor Chis­el and Recipe Book
  • Use Recipe Book and Flint on work­table

Restoration Workshop Hidden Object Puzzle

Drag each card to the item that’s miss­ing in them. You may have to inter­act with the item before you can.

  • Get Clean­ing Flu­id
  • Ingre­di­ent List + Cot­ton Pads + Pro­tec­tive Lac­quer + Clean­ing Flu­id = Restora­tion Kit
  • Use Stained Paint­ing and Restora­tion Kit on easel
  • Take Restored Paint­ing to Muse­um Lob­by and use it on anom­aly
  • Go up to Mem­o­ry Gallery (Why is every kid named Ethan in these puz­zle games?)
  • Take Stone Book, Sil­ver Spoon, and Name Plate
  • Use Name Plate on bust; Take Sculp­tor’s Scalpel and Mal­let
  • Back at Muse­um Park, use Sil­ver Spoon next to bird­house for Resin
  • Go to Exhib­it; Use Sculp­tor’s Scalpel on frame for Founder’s Image
  • Back in Mem­o­ry Gallery, use Founder’s Image, Sculp­tor’s Chis­el, and Mal­let on anom­aly
  • Take Clothes­pin out to bird­house to get Mnemosyne Key
  • Back in the Gallery, use Mnemosyne Key x2 on door

Gear Chain Door Lock Puzzle

Arrgghh… So close yet so far away! Slide the tiles to con­nect the sil­ver gears to the spin­ning gold one so that all the gold ones spin

  • Enter Hall of Mnemosyne’s Priest­ess (Final Area!!)
  • Take Rune Eye; Use it in the sar­coph­a­gus; Read Note, take Dent­ed Lid, Moon Sym­bol, and Open Ampho­ra
  • Use Moon Sym­bol and Stone Book on stat­ue; Take Pho­to­graph­ic Film
  • Emp­ty Film Cam­era + Pho­to­graph­ic Film = Film Cam­era
  • Use Film Cam­era on Mnemosyne

Film Camera Puzzle

Use the arrows to move the col­ors so that they match the out­er ring (It’s real­ly not that hard. I just switched things a lot until it was even red and blue, then moved them into posi­tion after that)

  • Get Spir­it Pho­to
  • Look at altar; Read Clue; Take M Mono­gram and Bronze Ham­mer
  • Go to Restora­tion Work­shop; Use Dent­ed Lid and Bronze Ham­mer on chest (I… guess she’s just frozen like that?)
  • Open Ampho­ra + Resin + Ampho­ra Lid = Mnemosyne Ampho­ra
  • Use Bronze Ham­mer at Yard (Green), Library (Yel­low), and Embank­ment (Blue)
  • Go to Gallery; Use M Mono­gram on pyra­mid for last Ampho­ra (Pur­ple)
  • Go to Hall of Priest­ess; Use Ampho­ra x5 and Spir­it Pho­to (…wait. There’s one more slot, though!)

Let’s Seal Her UP!

Move the amphorae along the tracks so that they’re in the cor­rect col­or slot (Ah. That’s why there’s one emp­ty slot)

Solu­tion (Click to Expand)

One pos­si­ble solu­tion (there are oth­er, poten­tial­ly short­er ones):

  1. Red, Green, Blue, Yel­low, Green
  2. Red, Pur­ple, Green, Yel­low, Blue
  3. Red, Pur­ple, Green, Yel­low, Blue
  4. Red, Pur­ple, Green, Yel­low, Blue

The pat­tern is “Z” shapes

  • Aaaaand of course, noth­ing is ever that easy… Geez, I’m so tired of look­ing at her face!

Final Battle Tetris!

Dog­gone it! Thought it was over! Move the pieces from the left to the right (Hint: Do the sep­a­rat­ed ones, first)

  • At last!! Vic­to­ry!
Kill it! Kill it with fire!
Not only was this man 100% unhelp­ful, but he seems very old to have such a young child

GAME COMPLETE!


Morphing Objects/Collectibles

As the series pro­gress­es, the hid­den objects have pro­gres­sive­ly dimin­ished

Mansion Gate (1)

  • Flower on tree trunk

Yard (2)

  • Buck­et
  • Ball in dog­house

Living Room (2)

  • Hat
  • Ball of yarn in front of cab­i­net

Stranger’s Shelter (1)

  • Book on couch

Music Hall (1)

  • Bee­tle on stat­ue

First Floor (1)

  • Shirt

City Center (1)

  • Ice Cream sign

Diner (1)

  • But­ter­fly frame

Library (1)

  • Sword near rail­ing

Abandoned House (1)

  • Clock

Embankment (1)

  • Octo­pus stat­ue

Artist’s Square (1)

  • Bal­loon

Workshop (1)

  • Wall pic­ture

Basement (1)

  • Paint can on stairs

Cinema Area (1)

  • Fire hydrant

Behind Scenes (1)

  • Pic­ture on wall

Office (1)

  • Stat­uette

Large Cinema Hall (1)

  • Rail­ing embell­ish­ment

Editing Room (1)

  • Dan­ger sign

Museum Park (1)

  • News­pa­per on bench

Museum Lobby (1)

  • Bag on ground

Antiquity Exhibition (1)

  • Bust on man­tle

Restoration Workshop (1)

  • Bust

Memory Gallery (1)

  • Gar­goyle

Hall of Priestess (1)

  • Ptero­dactyl

Icebound Secrets 3: Endless Night Written Walkthrough + 100% Morphing Objects

writ­ten 8/9/26, updat­ed 8/10/26


  • Pub­lished: Crooto Soft­ware
  • Plat­form Played: Android mobile
  • Price: Free (Google Play Pass) MSRP: $7.99
  • Rat­ed: E10 (Fan­ta­sy Vio­lence)
  • Genre: Adven­ture
  • Date Released: Feb­ru­ary 16, 2026

Con­tents

Use your browser’s “find” fea­ture to quick­ly find key­words


This is a writ­ten walk­through for Ice­bound Secrets 3: End­less Night plus mor­ph­ing object loca­tions pub­lished by Crooto Soft­ware and devel­oped by Ele­phant Games, played on Android mobile


Game Start

Watch intro cin­e­mat­ics

Note: Unlike Soul Hunter, this game does not require $$ to skip puz­zles or use hints!


Part 1: Enter Town (Tutorial)

  • Take Small Mir­ror from door
  • Take Ban­knote from tele­phone booth; Use it in vend­ing machine; Take Star Amulet and Can­dle (Can­dle? In a vend­ing machine??)
  • Use Can­dle on bag in car; Take Fold­ing Knife and Hand­ker­chief; Read Note
  • Use Hand­ker­chief on tele­phone booth
  • Use Small Mir­ror on Chris­tine (Wait… is this the same Chris­tine from the 1st game?); Read Note; Take Apothe­cary Key and Christine’s Purse
  • Use Apothe­cary Key on door; Go in
  • Read book on counter; Take Mag­net
  • Take Mosa­ic Part on desk
  • Back in Town Square, use Mag­net on ground grate; Get Cres­cent Moon
  • Cres­cent Moon + Christine’s Purse = Note, Lighter, and Small Valve
  • Go back to Apothe­cary; Use Can­dle and Lighter on far back right
  • Take Smelling Salts and Mosa­ic Part; Use Small Valve
  • Go back and use Smelling Salts on Chris­tine; Take Mosa­ic Part
  • Go back to Apothe­cary. Uh oh… What hap­pened to the phar­ma­cist?
  • Take Mosa­ic Part and Lantern Base
  • Use Mosa­ic Part x4 on ground; Read Note; Take Stim­u­lant (If Mor­pheus is so ter­ri­ble, then why keep a mosa­ic of him as dec­o­ra­tion?)
  • Head back out­side… Great. Chris­tine got cap­tured AND they stole your car!!
  • Click on tracks; Take Lantern Instruc­tions (con­ve­nient­ly use­ful)
  • Look at ground grate; Use Fold­ing Knife on blue­ber­ries
  • Inside Apothe­cary, use Blue­ber­ries on desk; Take Berry Juice
  • Take Moon Crys­tal from shelf
  • Lantern Instruc­tions + Lantern Base + Berry Juice + Moon Crys­tal = Mag­ic Lantern
  • Use Mag­ic Lantern out­side

Magic Lantern Puzzle

1st Puz­zle of the game!! Place to lanterns such that all the green spots are lit up

Solu­tion: Just move the lanterns slight­ly to cov­er the green dots

  • Get Dis­charged Lantern
  • Now at Park Entrance, take Gear from stat­ue
  • Take Insect Spray from bench lady
  • Take Wrench from gate lock
  • Back in Apothe­cary, use Insect Spray on counter; Take Gear and Bowl of Hygeia (Hygeia: Greek god­dess of good health); Use Bowl of Hygiea under oil on shelf; Take Coin and Oil
  • Out in Town Square, use Wrench on ground grate; Take Gear and Har­poon Gun
  • Back at Park Entrance, use Gear x3 and Oil on gate
  • Go into Park Alley
  • Take Coin and Base­ball Cap
  • Use Stim­u­lant on phar­ma­cist in car (They explain his move­ment with sleep­walk­ing, but he dis­ap­peared while you were out­side the apothe­cary!); Take Com­part­ment Han­dle
  • Go back to Park Entrance; Use Com­part­ment Han­dle on pop­corn stand; Use Base­ball Cap; Take Small Key and
  • Take Cap with Pop­corn; Use it on the crows

Park Booth Hidden Object Puzzle

Note: There’s a mis­spelling where “Arcade Hum­mer” is sup­posed to be “Arcade Ham­mer

  • Get Arcade Ham­mer (Mis­spelled “Arcade Hum­mer”)
  • Inside Park Alley, use Small Key on box in game booth; Take Eye Amulet and Coin
  • Use Arcade Ham­mer on game tent; Take Coin and Cultist Fig­urine
  • At Park Entrance, use Eye Amulet and Star Amulet on sleep­ing lady’s box; Take News­pa­per and Rope
  • Go back to Town Square; Use Coins x4 on vend­ing machine; Take Can of Soda
  • Back inside the park, use News­pa­per and Lighter on torch (The pic­ture of Chris­tine is hilar­i­ous! Some­one took the time to draw her vis­age and make a sign to show you where to go? Also, news­pa­per burns real­ly quick­ly, so I hope we don’t take too long in the maze)
  • Go through the MAZE (Left, Take pick­axe, Right, Use pick­axe, Take Key, Back, Back, Use Key, Right, Right, Take head, Back, Left, Use Head, For­ward, Take Board, Back, Back, Right, Use Board, Straight, Take Lever, Back, Right, Use Lever, Straight, Take Buck­et, Back, Back, Left, Right, Use Buck­et, Take Buck­et, Back, Use Buck­et, Left, Click on mir­ror)
  • Take Har­poon
  • Click on Creepy Cultist (He made a “pack” with Mor­pheus… He means “pact”)
  • Har­poon Gun + Rope + Har­poon = Loaded Har­poon Gun
  • Use the Loaded Har­poon Gun on the boat in the water (Must be a super slow whirlpool because it took a real­ly long time to do all that stuff and the boat is still in the same spot)
  • Read the Note; Take Apothe­cary Fig­urine
  • Go back to Apothe­cary; Use Apothe­cary and Cultist Fig­urines on box on shelf; Take Brush and Film
  • Use Brush and Can of Soda on sign near desk

Apothecary Herb Puzzle

Swap herbs into their indi­cat­ed posi­tions

  • Take Small Bag and Charged Crys­tal
  • Dis­charged Lantern + Charged Crys­tal = Mag­ic Lantern
  • Go use Mag­ic Lantern on black tent in park
  • Go Inside Tent
  • Take Crys­tal Ball, Bulbs, and Eye of Mor­pheus; Read Note
  • Use Crys­tal Ball on rear mech­a­nism
  • Take Wood­en Gun from lug­gage
  • Go to Park Entrance; Use Eye of Mor­pheus on sleep­ing lady; Take Night­mare Ele­ment
  • Repeat on phar­ma­cist and boat guy in park; Take Night­mare Ele­ment x2
  • Back Inside Tent, use Night­mare Ele­ment x3 on rear mech­a­nism

Nightmare Element Puzzle

Move each shape to their prop­er posi­tions

Solu­tion (Click to Expand)

Do it in this order:

Clown: Move clown to east sec­tion, move sec­tion up, move clown over to prop­er loca­tion

Dag­ger: Move dag­ger to east sec­tion, move sec­tion up, rotate mid­dle sec­tion 1x, move dag­ger into mid­dle sec­tion, rotate 1x, move dag­ger to prop­er spot

Spi­der: Move spi­der into west sec­tion, move west sec­tion down, rotate mid­dle sec­tion 2x, move spi­der into prop­er spot

Snake: Move snake all the way over to the east sec­tion, move snake up into prop­er spot

Move west sec­tion up so all tiles are exposed

  • Take Screw­driv­er and Mech­a­nism Instruc­tion
  • Go back to Town Square; Use Screw­driv­er in tele­phone booth; Take Net and Mech­a­nism Detail;
  • Use Screw­driv­er again on vend­ing machine; Get Wheel Arrow
  • Go to Park, use Net in water; Get Mech­a­nism Detail and Sharp Hair­pin
  • Small Bag + Sharp Hair­pin = Mech­a­nism Detail and Stat­ue Part
  • At Park Entrance, use Stat­ue Part on stat­ue; Take Mir­ror Shard and Gun Sight
  • Inside Tent, use Mir­ror Shard and Lighter on bro­ken mir­ror; Take Mech­a­nism Detail and Wood­en Bul­lets
  • Back out in Park, use Bulbs and Wheel Arrow in game tent; Get Mech­a­nism Detail and Gun Drum
  • Wood­en Gun + Gun Drum + Gun Sight + Wood­en Bul­lets = Loaded Gun
  • Use Loaded Gun on game booth; Click on all tar­gets; Take Mech­a­nism Detail and Star Box (How easy it could have been to just reach in and take those)
  • Inside Tent, use Mech­a­nism Instruc­tion and Mech­a­nism Detail x6 on mech­a­nism; Fol­low­ing the direc­tions, press 2 but­tons and throw the switch
  • OH NO! It was a trap!! Of course it was.

Vine Puzzle

Drag the vines along the cir­cle so they don’t touch (glow)

  • Get Anti-Sleep Medal­lions
  • Click on Chris­tine; Give her Anti-Sleep Medal­lion; Take Nail File
  • Use Nail File on globe on shelf; Take Con­stel­la­tion, Code Wheel, and Moon Half
  • Use Code Wheel on lug­gage; Click on dial; Take Pad­dle and Foun­tain Valve
  • Back out to Park; All the peo­ple are gone, a tree is down, and the maze sign is dif­fer­ent! Take White Robe from car; Use Moon Half on downed tree for Resin
  • Use White Robe, Resin, and Pad­dle on bro­ken boat

Part 2: The Nightmare Deepens

  • Now you’re in Park Square
  • Use Film on tick­et booth machine; Take Stars Draw­ing
  • Star Box + Con­stel­la­tion + Stars Draw­ing = mini puz­zle (click on each cir­cle)
  • Take Kerosene, Work­er Fig­urine, Bro­ken Pruners, and Dirty Fork
  • Back to Park Entrance; Use Foun­tain Valve then Dirty Fork on stat­ue
  • Use 2‑Pronged Stat­ue on bench; Take Sign­board and Pruners Half
  • In Park Alley, use Kerosene on fall­en tree; Take Sign­board
  • Back in Park Square, use Sign­board x2 on sign post
  • Go west to Rest Area
  • Take Work­er Fig­urine and Grind­stone (south­west tent flap)
  • Go back and east to Amuse­ment Area
  • Take Pruner’s Bolt and Light­ning Rod Base
  • Bro­ken Pruners + Pruners Half + Pruner’s Bolt + Grind­stone = Pruners
  • Back at Park Square, use Pruners on ivy-cov­ered sign; Take Work­er Fig­urine and Cop­per Tube
  • Use Work­er Fig­urine x3 on map table

Park Map Table Puzzle

Move fig­urines to their prop­er posi­tions

  • Take Shov­el and Draw­er Han­dle
  • Go back to Inside Tent; Use Draw­er Han­dle on lug­gage; Take Ghost­ly Ring and Fuse
  • Use Ghost­ly Ring on mir­ror; Take Wind Up Key and Coil of Wire
  • Base of Light­ning Rod + Coil of Wire + Cop­per Tube = Light­ning Rod
  • Out in Park Alley, use Light­ning Rod and Shov­el next to fall­en tree; Take Start Lever and Pic­ture Part
  • Use Wind Up Key on tick­et booth in Park Square; Take Fer­ris Wheel Tick­et and Plane
  • Go to Amuse­ment Area; Remove old fuse from con­trol con­sole; Use Fuse and Start Lever
  • Use Fer­ris Wheel Tick­et on gate

Ferris Wheel Hidden Object Puzzle

Click the green arrows to swap amongst the 3 car­riages to find and use all the items in order

Solu­tion (Click to Expand)

Solu­tion:

Arrow > Tar­get; Deflat­ed Bal­loon > Heli­um Can­is­ter; Inflat­ed Bal­loon > 2 Bal­loons; Glass Cut­ter > Win­dow; Fig­urine > Blue Box; Moon Tem­plate + Spray Paint > Wood Board; Wood Board > Chest; Clown Hat > Clown; Flash­light > Dark­ness; Emblem > Tool­box; Nip­pers > Chain

  • Get Pic­ture Part
  • Use Eye of Mor­pheus on the work­er; Take Trail­er Key and Park Token
  • Go to Rest Area; Use Trail­er Key
  • Inside Trail­er, take Pup­pet Amulet from pro­jec­tor
  • Take Insu­lat­ing Tape, Pic­ture Part, and Muto­scope Reel (Muto­scope: ear­ly motion pic­ture device with a view­er for a sin­gle user and does not project)
  • Back in Amuse­ment Area, use Muto­scope Reel and Park Token on muto­scope; Take Con­troller But­ton and Pic­ture Part
  • Use Pup­pet Amulet on east­most door; Take Plane Pro­peller and Pic­ture Part
  • Go to Park Square; Use Pic­ture Part x5 on board

Park Board Swap Puzzle

Move the tokens to their prop­er places until they light up (bler­rrgh­hh I hate these puz­zles!!)

Solu­tion (Click to Expand)

As much as I hate them, thank­ful­ly, it’s just as easy as the pri­or game

Answer:

  1. Swap the Pad­dle + Feath­er with Match­es + Eye
  2. Rotate until both sides light up 4 tokens
  3. Swap the remain­ing set
  • Take Plane Wing, Tog­gle Switch, and Pup­pet Part
  • In Rest Area, use Tog­gle Switch on radio; Take Bat­ter­ies
  • Plane + Plane Wing + Bat­ter­ies + Plane Pro­peller + Con­troller But­ton = RC Plane (When did I even get a plane? I guess I missed some­thing some­where!)
  • Use RC Plane on top of the large pur­ple tow­er; Go up; Read Clue; Take Guid­ing Thread and Book­end
  • Inside Trail­er, use Book­end on rear; Take Sil­ver Pouch and List of Ingre­di­ents
  • Out in Rest Area, use Pruners on flower bed; Take Heal­ing Herbs and Rub­ber Gloves
  • Use Insu­lat­ing Tape and Rub­ber Gloves on gen­er­a­tor; Press the but­ton
  • Take Cof­fee Beans, Pup­pet Part, and Kerosene Lamp
  • Go to Park Alley; Use Guid­ing Thread on maze in the rear to get to Moon Gar­den
  • Take Pup­pet Part, Glass Bot­tle, and Cof­fee Grinder
  • Use Sil­ver Pouch on glow­ing blue flow­ers for Moon Pollen
  • Go to Park Entrance; Use Moon Pollen and Glass Bot­tle on stat­ue foun­tain for Moon Water
  • List of Ingre­di­ents + Cof­fee Beans + Heal­ing Herbs + Moon Water = Set of Ingre­di­ents
  • Back in Trail­er, use Set of Ingre­di­ents, Cof­fee Grinder, and Kerosene on counter

Potion of Awakening Cooking Puzzle

Fol­low the direc­tions (if you mess up you have to do it all again!)

Solu­tion (Click to Expand)
  1. Cut up herbs, crush in mor­tar, set on fire, set timer to 5
  2. Pour cof­fee beans into grinder, put water and moon water into red pot, add ground cof­fee
  3. Place pot on burn­er, stir with spoon, add herbs, stir
  4. Set timer to 10, pour into blue mug
  • Get Awak­en­ing Drink and Exhaust Pipe
  • Use Awak­en­ing Drink on Fer­ris wheel work­er; Take Pup­pet Part and Switch
  • Use Pup­pet Part x4 on the pup­pets; Take Glass Lamp­shade and Stone Rune
  • In Secret Gar­den, use Exhaust Pipe on glow­ing orange flower for Flower Nec­tar
  • Kerosene Lamp + Glass Lamp­shade + Kerosene + Click + Flower Nec­tar = Fire­fly Bait
  • Use Fire­fly Bait on owl stat­ue; Get Fire­flies (It kind of looked like they flew away with the lamp, bt what­ev­er)
  • Use Fire­flies on angry goose; Take Skull Key and Red Wire
  • Go to Amuse­ment Area; Use Skull Key on creepy face door

Creepy Face Door Lock Puzzle

Using clue, arrange the num­bers into the cor­rect order and cor­rect, read­able ori­en­ta­tion

Hint:

39

21

57

Sor­ry, I was well on my way to fig­ur­ing it out, but then my palm hit the “Skip” but­ton and boom, it was all over. Basi­cal­ly, you want to move the 7 and 1 to the left, bring them back to the cen­ter, then put 1 then 7 to the right to keep them upright. 9 does­n’t need to be moved. It’s sim­i­lar with the rest of the num­bers.

Part 3: Enter the Darkness

  • Use Red Wire and Switch on elec­tri­cal pan­el
  • Take Toy Steer­ing Wheel, Torn Sack, Stone Rune, and Chis­el
  • Go back to Rest Area; Use Chis­el on flower bed stone; Take Toy Car and Park Token
  • Use Toy Car and Toy Steer­ing Wheel in tent; Take Head Scarf and Mask Amulet
  • Use Mask Amulet in rear of trail­er for Stone Rune and Binoscope Lens
  • Go up the pur­ple tow­er; Use Binoscope Lens and Park Token

Binoscope Hidden Object Puzzle

Choose 2 items that make each tar­get word

Solu­tion (Click to Expand)

Answer:

  • Clown = Clown make­up + bal­loon
  • Poi­son = Bot­tle + Snake
  • Witch = Broom + Witch Hat
  • Eclipse = Sun + Moon
  • Voodoo Doll = Doll + Pin
  • Reaper = Scythe + Skull
  • Pup­pet = Head + Cross Sticks
  • Peep­er = Eye + Key­hole
  • Bad Luck = Bro­ken Mir­ror + Black Cat
  • Scare­crow = Pump­kin + Cross
  • Hos­pi­tal = Syringe + Rod of Ascle­pius
  • Dream = Pil­low + Star
  • Take Cart Ped­al and Elec­tri­cal Dia­gram
  • Back in Tun­nel of Dark­ness, use Elec­tri­cal Dia­gram on elec­tri­cal box; Flip Blue and Green switch­es
  • Look at green skele­ton on wall; Take Stone Rune and Thread and Nee­dle
  • Torn Sack + Head­scarf + Thread and Nee­dle + Pruner = Sack
  • Go back to Park Alley; Use Sack on dirt pile for Sack with Earth
  • Go to Secret Gar­den; Use Stone Rune x4 on owl stat­ue; Take Cart Wheel and Hear­ing Pipe
  • Go back to Tun­nel; Use Cart Wheel on cart and Sack with Earth on red hook
  • Click on tun­nel

Tunnel Cart Puzzle

Advance cart to end point. Use Cones to turn on and off the bar­ri­ers

Hint: Get Cart to low­er right and Cone A stays on left side of puz­zle

Solu­tion (Click to Expand)

Solu­tion: Cone A, Cone B, Cart

  1. Move Cart to Yel­low Bat; Cone A to Red Fangs; Cone B to Green Trap
  2. Move Cart to Green Trap; Cone A to Yel­low Bat; Cone B to Blue Trap
  3. Move Cone A back to Red Fangs; Cart to north Green Trap; Cone B to Green Trap
  4. Move Cart to Blue Skull; Cone B past Blue Skull; Cone A to Yel­low Bat
  5. Move Cone B to south Red Fangs; Cart to Green Trap; Cone A to Blue
  6. Move Cart to mid­dle Green Trap; Cone A to Yel­low Bat; Cone B past Yel­low Bat; Cone A to Red Fangs
  7. Move Cone B to north Blue Skull; Cart past Blue Skull; Cone B to Green Trap; Cart to south Yel­low Bat
  8. Move Cone B to south Red Fang; Cone A to Yel­low Bat; Cart to upper Yel­low Bat
  9. Move Cone B to Pur­ple Clown; BRING CART UP TO EXIT!!
  • Advance to Hall of Dreams
  • Take Fire Extin­guish­er and Pro­jec­tor Detail
  • Go east through the door into Arcade Room
  • Take Fan, Saw Chain, and Box with Secret
  • Go back to Tun­nel of Dark­ness; Use Fire Extin­guish­er on fire; Take Lim­bo Lock Pro­jec­tor Detail (I tried to look up “lim­bo lock” and only found that maybe it’s a Python cod­ing thing. So is it a nam­ing error or did the devel­op­er mean “safe lock?”)
  • In Hall of Dreams, use Fan on big stat­ue’s hand (There is no indi­ca­tion that this is the action to take. I guess some­one left out a descrip­tion when click­ing on the hand); Take Match­es and Pro­jec­tor Detail
  • Back inside Trail­er, use Hear­ing Pipe and Lim­bo Lock on safe; Take Film Reel and Sat­urn Fig­urine
  • Look at pro­jec­tor; Use Pro­jec­tor Detail x3 and Film Reel; Note the Clue
  • Go to Amuse­ment Area; Look at pup­pets

Puppet Positioning Puzzle

Set the pup­pets to the cor­rect posi­tions accord­ing to the clue

  • Take Crys­tal Skull and Incense
  • Go to Secret Gar­den; Use Incense and Match­es on owl stat­ue; Take Old Flare Gun and Bronze Stat­uette
  • Go to Arcade Room; Use Crys­tal Skull on for­tune teller; Take Mag­net Key, Gold­en Lever, and Brush
  • Use Mag­net Key on star­ry stop but­ton game; Take Paints and Saw Ring
  • Box with Secret + Brush + Paints = PUZZLE

Secret Box Coloring Puzzle

Using clue from ear­li­er, col­or the box. Mix col­ors to com­plete the pic­ture

  • Get Mars Fig­urine and Saw Ring
  • Look at plan­e­tary mod­el; Use Sat­urn Fig­urine, Mars Fig­urine, and Gold­en Lever; Take Nails and Antirust
  • Saw Chain + Saw Ring x2 + Antirust = Wire Saw
  • Go back to Tun­nel of Dark­ness; Use Wire Saw on Boards
  • Back in Secret Gar­den, use Boards, Nails, and Bronze Stat­uette
  • Cross over to Bro­ken Stage
  • Take Rit­u­al Nee­dles from fire hydrant
  • Use Pruners on thorns; Take Fire Amulet and Audio Tape
  • Go to Arcade; Use Audio Tape on table

Arcade Table Hidden Object Puzzle

Find the items high­light­ed by the sto­ry

  • Get Glue
  • In Hall of Dreams, use Rit­u­al Nee­dles on voodoo dolls; Take Piece of Rub­ber and UV Lamp
  • Use Fire Amulet on wall box; Take Torn Hose and Rub­ber Boots
  • Torn Hose + Piece of Rub­ber + Glue = Fire Hose
  • Back in Tun­nel of Dark­ness, use UV Lamp on green skele­ton

Green Symbol Puzzle

Swap the pieces so that they match

Ugh­h­hh… I did­n’t catch the solu­tion screen­shot fast enough. Just get to this part and fid­dle around with the top mid­dle and right sec­tions and you’ll get it

  • Take Sig­nal Flare and Con­trol Pan­el
  • Old Flare Gun + Insu­lat­ing Tape + Sig­nal Flare = Loaded Flare Gun
  • Go to Open Stage; Use Fire Hose on hydrant, then Loaded Flare Gun on pow­er lines
  • Use Rub­ber Boots on the elec­tric­i­ty; Click on sleep­ing work­er; Take Mor­pheus Sym­bol
  • Take Spring from cage
  • Go to Hall of Dreams; Use Mor­pheus Sym­bol on stat­ue; Take Key with Eye and Box with Recipe
  • Go to Arcade; Use Con­trol Pan­el and Spring on pin­ball machine

Pinball Machine Puzzle

Turn the white guides so that when you launch the ball, it hits all of them before falling into the goal

  • Take Key with Eye and Woolen Mit­ten
  • Back in Hall of Dark­ness, take Salt Crys­tals from the fire box (For what­ev­er rea­son, I could­n’t take this before)
  • Exam­ine Box with Recipe
  • Go to Tun­nel of Dark­ness; Take Ammo­nia from ground
  • Go to Open Stage; Take White Vine­gar from bad of moped
  • Box with Recipe + Salt + Ammo­nia + White Vine­gar = Smelling Salts
  • Use Smelling Salts on sleep­ing work­er; Take Key with Eye and Unloaded Taser
  • Go to Hall of Dreams; Use Key with Eye x3 on eye door

Eye Door Lock Puzzle

Move the slid­ers so that none of the moons are on the same col­umn (dang. It’s dif­fer­ent from the ver­sion in the pri­or game…)

  • You made it to the Cultist’s Study
  • Take Dream Machine Token, Claw Machine Token, and Cultist’s Wal­let
  • Go to Arcade; Use Dream Machine Token on the star but­ton machine; Take Dream of Falling
  • Use Claw Machine Token on claw game; Take Hour­glass and Air Bal­loon
  • Back in Cultist’s Study, use Dream of Falling on the dude
  • Use Air Bal­loon and Woolen Mit­ten on ener­gy globe
  • Click on the whack­job (whose head is odd­ly big…)

Part 4: Fixing it All Yourself

Note: From here on out, there are miss­ing descrip­tions upon click, and the map will give clues that are inac­ces­si­ble. I feel like the 2nd half of the game was rushed

  • Take Cultist’s Code; Use it on the desk; Take Met­al Bone, Taser Bat­tery, read Book
  • Use Met­al Bone on the met­al dog­gy
  • Go through door to Town Street
  • Take Tongs on piano
  • Take Pow­der Com­pact on car; Use it and Brush on blue shut­ters; Press the ones with fin­ger­prints
  • Take Plas­tic Heart and Hose
  • Go back to Tun­nel of Dark­ness; Use Plas­tic Heart on chair man­nequin; Take Deck of Cards and Toy Mon­key
  • Use Tongs on burned ground; Get EB Mono­gram
  • Cultist’s Wal­let + EB Mono­gram = Car Key and Tun­ing Fork
  • Go to Cultist’s Study; Use Tun­ing Fork on desk glass dome; Take Automa­ton Hand
  • Go to Arcade; Use Automa­ton Hand and Deck of Cards on for­tune teller

Fortune Teller Card Puzzle

Move the cards using the arrows into their prop­er spots lim­it­ed to 48 moves

Hint:

532

614

Yeah, I don’t know how to do this. I think you need to try and put the 5 on hold in the upper left and them pull it in, same with the low­er right with 4, but I can’t fig­ure it out, so SKIPPED

  • Take Taser Car­tridge and Creepy Totem
  • Unloaded Taser + Taser Bat­tery + Taser Car­tridge = Taser Gun
  • Go to Open Stage; Use Taser Gun on cage; Take Cane and Emp­ty Can­is­ter
  • Look at moped; Use Emp­ty Can­is­ter and Hose; Take Gaso­line Can­is­ter
  • Go to Town Street; Use Cane on sign; Take Chess Piece and Town Map (Was­n’t expect­ing the whole sign to come down like that)
  • Use Car Key and Map on car; Use Gaso­line Can­is­ter on fuel tank (Impres­sive with­out a fun­nel!)
  • Now you’re Near TV Tow­er; Take Creepy Totem from din­er door
  • Take Hand Cym­bal from elec­tri­cal box
  • Go back to Hall of Dark­ness; Use Creepy Totem x2 near voodoo dolls; Take Liq­uid Fire and Chess Piece
  • Use Liq­uid Fire on Mor­pheus stat­ue; Take Chess Piece and Wind­ing Key
  • Toy Mon­key + Hand Cym­bal + Wind­ing Key = Windup Mon­key
  • Back Near TV Tow­er, use Windup Mon­key on bird; Take Light­ning Han­dle and Bro­ken Dream­catch­er
  • Use Light­ning Han­dle on elec­tri­cal box

Electricity Box Puzzle

Rotate the paths into the prop­er ori­en­ta­tion for the elec­tric­i­ty to trav­el to the 5 nodes (I was about to say that I like these puz­zles and then they had to go and make it com­plex)

Nope. No idea. Spent 40 min­utes spin­ning things and nuthin. SKIP

  • Look inside ele­va­tor; Take Chess Piece and Screw­driv­er
  • Go to Tun­nel of Dark­ness; Use Screw­driv­er on Sun­di­al
  • Go to Cultist’s Study; Use Chess Piece x4 on desk; Take Tre­ble Clef and Clock Face
  • Use Hour­glass, Sun­di­al, and Clock­face on rear shelf; Take Bolt Cut­ters and Iri­des­cent Thread
  • Go Near TV Tow­er; Use Bolt Cut­ters on din­er door
  • Go into Din­er
  • Take Bass Clef and Snow Globe Base
  • Go to Town Street; Use Bass and Tre­ble Clefs on piano; Take Dream­catch­er Feath­er and Can­dle
  • Bro­ken Dream­catch­er + Iri­des­cent Thread + Dream­catch­er Feath­er = Dream­catch­er
  • Use Dream­catch­er on weird hyp­not­ic eye in ele­va­tor of TV Tow­er

Note: The map clues seem to be work­ing again, and there are no miss­ing descrip­tions from this point on

Hand Holding Statue Puzzle

Move the fig­ures so they all hold hands (Ah HA! Final­ly one that was used in the pri­or game! ...Dan­git. The answer is dif­fer­ent… Actu­al­ly, it’s quite sim­i­lar, just mild­ly dif­fer­ent)

  • Now in TV Stu­dio, take Kalei­do­scope from con­sole
  • Take Glass Globe from phono­graph
  • Use Pruners on pic­ture frame; Take Donut Amulet
  • Go to Din­er; Use Donut Amulet on glass cab­i­net; Take Water Bot­tle and Canned Sar­dines
  • Use Kalei­do­scope on reg­is­ter; Take Glyc­erol and Piano Key
  • Go out to Near TV Tow­er; Use Sar­dines on cat; Take Piano Key, Bro­ken Jack, and Dec­o­ra­tive Snowflakes
  • Snow Globe Base + Glass Globe + Glyc­erol + Water Bot­tle + Dec­o­ra­tive Snowflakes = Snow Globe
  • Go to Town Street; Use Snow Globe in shop; Take Cof­fee Machine Portafil­ter, Piano Key, and Can­dle
  • Back in Din­er, use Can­dle x2 and Match­es on door

Diner Pantry Hidden Object Puzzle

  • Get Set of Ingre­di­ents; Use it and Cof­fee Machine Portafil­ter on cof­fee machine; Take Awak­en­ing Ingre­di­ents
  • Go to TV Stu­dio; Use Awak­en­ing Ingre­di­ents on sleep­ing lady; Take Access Card and Piano Key
  • Use Access Card up lad­der; Go out to TV Tow­er Roof
  • Take Jack Part and Cultist’s Por­trait
  • Back on Town Street, use Cultist’s Por­trait on shop box; Take Piano Key and Open-End Wrench
  • Use Piano Key x5 on piano

Piano Puzzle

Press the piano keys so that only the wood­en notes are select­ed. Do this 3x. (Hint: Red dots will can­cel each oth­er out when over­lapped)

  • Take Mas­ter Key and Jack Lever
  • Bro­ken jack + Jack Part + Jack Lever + Open-End Wrench = Jack
  • Go to Din­er; Use Jack on fall­en sign; Take Emp­ty Flash Dri­ve and Base­ball
  • Go up to TV Stu­dio; Use Emp­ty Flash Dri­ve and Mas­ter Key on con­sole
  • Click on con­sole

TV Console Sleepwalker Hidden Object Puzzle

Use arrows to change amongst 3 images and find all the objects

  • Take Ther­mite Bomb; Get Flash Dri­ve with Pro­gramm [sic] (typo for Pro­gram)
  • Use Ther­mite Bomb and Match­es on safe; Take Scroll with Clue
  • Go to TV Sta­tion Roof; Use Flash Dri­ve on con­trol con­sole

Roof Machine Puzzle

Move tiles so that a path is formed top to bot­tom in 3 columns. Tiles can be rotat­ed in the cor­ners (Hint: tiles will light up when in cor­rect rota­tion and spot)

  • Go down to TV Stu­dio; Use Scroll with Clue and Base­ball on gramo­phone

Phonograph Orb Puzzle

Slide and rotate to recre­ate the image on the scroll. (Omggggg. This is that puz­zle from the oth­er games on steroids! Yeah. Preeeet­ty sure I’m going to skip this one. Yep. I tried.)

  • Watch the cutscene

Part 5: Showdown with Morpheus (END)

Some­how, we made it worse by try­ing to make it bet­ter!

  • Talk to the lady; Take Yel­low Access Card
  • Take Mag­net and Music Box (Did some­one go around adding more stuff here and there?)
  • Go to Near TV Tow­er (Ahh. I see)
  • Take Tool Han­dle from ground; Use Mag­net on lamp post; Get Half Key and Hair­pin
  • Go into Din­er; Take Wire Cut­ters from man­nequin; Take Wire from TV
  • Use Hair­pin and Yel­low Access Card on ground door
  • Go into Base­ment
  • Take Toy Star, Lock Part,Spi­ral Tal­is­man, and Met­al Rod; Read Note
  • Take Scraper from met­al cab­i­net; Use Wire Cut­ters; Take Bal­le­ri­na Fig­urine
  • Go Near TV Tow­er; Use Scraper on pur­ple box; Use Toy Star; Take Lock Part and Music Box Cylin­der
  • Music Box + Music Box Cylin­der + Bal­le­ri­na Fig­urine = PUZZLE

Ballerina Skating Puzzle

Using arrows, cre­ate a direc­tion­al com­mand line that moves the bal­le­ri­na to the mid­dle and end (I could­n’t do it in the 1st game and I can’t do it now)

SKIP

  • Take Flat Noz­zle and Essen­tial Oil
  • Tool Han­dle + Met­al Rod + Flat Noz­zle = Chis­el
  • Go to Base­ment; Use Chis­el on wall behind shelf; Take TV Remote
  • Go to Din­er; Use TV Remote on TV; Take Lock Part
  • Go to Base­ment; Use Lock Part x3 on small door

Basement Door Lock Puzzle

Rotate the tiles so that each 9x9 grid match­es the big tile (It seems con­vo­lut­ed, but it’s not bad at all)

  • Advance to Record Room
  • Take Box Cut­ter from sound­board; Take Shat­tered Mask from cab­i­net
  • Go back to Base­ment; Use Box Cut­ter on box­es; Take Wire and Spi­ral Key
  • Go Near TV Tow­er; Use Spi­ral Key on street­lamp; Take UV Lamp (bulb) and Half Mask
  • Back in Record­ing Stu­dio, use UV Lamp on light fix­ture; Take Bro­ken Key
  • Out in Base­ment, use Half Key and Bro­ken Key on key press in green cab­i­net; Take Key to Jew­el­ry Box
  • Back out to Near TV Tow­er; Use Key to Jew­el­ry Box on box; Take Anti­sta­t­ic Tweez­ers and Blue Access Card
  • Go to Din­er; Use Anti­sta­t­ic Tweez­ers on TV; Get Gold­en Gear; Use it and Essen­tial Oil on ground

Crescent Hook Puzzle

Press on the but­tons so that all the marked tiles are filled (Hint: You can start one and release it lat­er)

  • Take Tri­dent Tal­is­man and Scotch Tape
  • Go to Record­ing Stu­dio; Use Blue Access Card on cab­i­net

Recording Studio Cabinet Hidden Object Puzzle

  • Get Torn Instruc­tion and Tri­an­gle Tal­is­man
  • Look at shapes on wall; Use Tri­an­gle, Spi­ral and Tri­dent Tal­is­mans; Take Red But­ton and Wire; Read Note
  • Go back to TV Stu­dio; Use Red But­ton on con­sole; Take Mask Frag­ment and Instruc­tion Piece
  • Shat­tered Mask + Half Mask + Mask Frag­ment = Cultist’s Mask
  • Go to Din­er; Use Cultist’s Mask on man­nequin; Take Dreamwalk­er Amulet and Instruc­tion Piece
  • Torn Instruc­tion + Instruc­tion Piece x2 + Scotch Tape = Rit­u­al Instruc­tion
  • Go to Record­ing Stu­dio; Use Dreamwalk­er Amulet + Rit­u­al Instruc­tion on wall rune

Rune Shape Puzzle

Draw sym­bols by light­ing up the dots

Ugh. Messed up the screen­shot. Sor­ry it looks so janky. The puz­zle itself does­n’t even make sense because the red dots don’t look like the clue

  • Take Gaunt­let of Hyp­nos and Jew­eled Chal­ice
  • Go to Town Street; Take Clock Hand from door lock; Use it on grand­fa­ther clock (I think they mean “clock han­dle”); Use Hand of Hyp­nos; Get Amber Amulet of Mor­pheus
  • Use Hand of Hyp­nos on blue car; Get Ruby Amulet of Mor­pheus
  • Go Near TV Tow­er; Use Hand of Hyp­nos on street­lamp; Get Sap­phire Amulet of Mor­pheus
  • Go into Din­er; Use Hand of Hyp­nos on man­nequin; Get Ruby Amulet of Mor­pheus
  • Go to TV Stu­dio; Use Hand of Hyp­nos on rune; Get Sap­phire Amulet of Mor­pheus
  • Go into Base­ment; Use All Mor­pheus Amulets on big door

Basement Door #2 Puzzle

Rotate and assem­ble the amulets

If you can get it to the 2nd image, then you’re gold­en. You have to get it there, though, because the red and blue will trip you up if you don’t

  • You’re now in Mor­pheus’ Altar
  • Take Mea­sur­ing Tape, Grey­hound Fig­urine, and Wire; Note Clue
  • Go to Base­ment; Use Grey­hound Fig­urine on shelf; Take Cloud­ed Gem
  • Go to Town Street; Use Tape Mea­sure on car; Get Bunch of Keys = Hour Hand + Can Open­er
  • Use Clock Hand on grand­fa­ther clock; Take Stone Lever
  • Go back to Mor­pheus’ Altar; Use Stone Lever and Cloud­ed Gem on wall
  • Take Olive Branch, use it on bas-relief

Bas-Relief Coloring Puzzle

Col­or the relief in accor­dance to the clue

Clue: Pur­ple, Yel­low, Green Red

  • Take Rope Lad­der and Stone Hand
  • Use Stone Hand and Gaunt­let of Hyp­nos on altar; Take Bro­ken Record (Well, dan­git)
  • Go to TV Stu­dio; Give her Bro­ken Record; Take Repair Bag
  • Go to Town Street; Use Rope Lad­der on win­dow; Take Lock Code; Use it on the door below
  • Door Lock Mini-Puz­zle: Fig­ure out the code from the clue (Answer: 4513)
  • Go into Brid­get’s Apart­ment (Last area of the game!!)
  • Use Jew­eled Chal­ice on sink for Bowl of Water
  • Take Herb Mix Recipe, Anti-Hal­lu­cino­genic Pills from desk; Read Note
  • Pills + Water + Can Open­er = Illu­sion Dis­so­lu­tion
  • Take Medal­lion Half x2, Mor­tar, and Wire
  • Go to Base­ment; Use Medal­lion Half x2 on box­es; Take Rust Sol­vent and Sil­ver Key (Some­one was real­ly think­ing ahead keep­ing rust spray with a key); Take Blank Vinyl Record from shelf
  • Go to Town Street; Use Rust Sol­vent on car door; Read Note; Take Ancient Fig­ure and Lit­tle Sick­le
  • Use Lit­tle Sick­le, Mor­tar, and Herb Mix Recipe on win­dow plants; Take Herbs
  • Go to Din­er; Use Ancient Fig­ure on man­nequin; Take Match­es; Use it and Herbs on the bees

Diner Wall Hidden Object Puzzle

  • Take Audio Adapter and Bronze Key
  • Go to Brid­get’s Apart­ment; Use Match­es, Bronze Key, and Sil­ver Key on draw­er; Take Mark­er Cap, Can­dle Stub, and Glue Tube
  • Look up; Use Mark­er Cap and Can­dle Stub; Take Inven­to­ry Map and Cot­ton Swabs
  • Look at desk; Use Bro­ken Record, Glue Tube, and Cot­ton Swab; Take Glued Record
  • Use Inven­to­ry Map on win­dow area

Author’s Note: Why is this game not over yet? I feel like it could have stopped a while agoPer­haps that’s why the mor­ph­ing objects/collectibles end­ed with the TV Tow­er Roof… OHHHHH. I under­stand. The col­lectibles stop there because in the con­sole ver­sion, the “End” here would have been unlocked after fin­ish­ing the rest of the game. It would be “BONUS CONTENT.” That’s why it feels exces­sive.

Apartment Matching Item Puzzle

  • Get Dirty Sta­bi­liz­er and Sound­board
  • Use Dirty Sta­bi­liz­er in sink for Record Sta­bi­liz­er
  • Repair Bag + Blank Vinyl Record + Audio Adapter + Glued Record + Record Sta­bi­liz­er + Sound­board = Repair Sup­plies
  • Go to TV Stu­dio; Give lady Repair Sup­plies; Take Wire
  • Go to Record­ing Stu­dio; Use Wire x6 and Repair Sup­plies on con­sole

Recording Power Supply Puzzle

Hope­ful­ly, this is the last puz­zle! Slide the tubes around to com­plete the cir­cuit

  • Use Yel­low Access Card upper left con­sole

Recording Laser Control Panel Puzzle

Aaaaand of course there’s anoth­er. I bet there’s one more after this… Guide the lasers so that all the blocks are lit up

  • Use Blue Access Card low­er left con­sole

Tile Moving Puzzle

Move tiles to their prop­er places (At least it’s easy)

  • Get Song of Dawn
  • Go back to TV Sta­tion; Play that suck­er in the phono­graph to END THIS NIGHTMARE!
  • Watch cutscene

GAME COMPLETE!!


Morphing Objects/Collectibles

There is STILL no reward for col­lect­ing all of them, just com­ple­tion­ist’s pride

Town Square (2)

  • Trash in vend­ing machine
  • Embell­ish­ment on win­dow above vend­ing machine

Apothecary (2)

  • Clock on desk
  • Fig­urine on right­most edge of counter under win­dows

Park Entrance (2)

  • Wreath on left­most col­umn
  • Frog on east­most flowerbed

Park Alley (3)

  • Starfish next to water
  • Bush with gloves
  • Stars on ground of game tent

Inside Tent (2)

  • Death Book
  • Stick­er on lug­gage

Park Square (2)

  • Faun idol in grass
  • Pin­wheel in grass

Rest Area (2)

  • Back­pack on ground
  • TV on chair

Amusement Area (2)

  • But­ter­fly on con­trol con­sole
  • Pen­nants above creepy face

Trailer (2)

  • Pen­cil Nib
  • White detail on pro­jec­tor

Moon Garden (2)

  • Mir­ror in bush­es
  • Stump across bridge

Tunnel of Darkness (2)

  • Nails on wall next to chair
  • Phan­tom in round frame

Hall of Dreams (2)

  • Clown next to col­umn
  • Detail strip on book­shelf

Arcade Room (2)

  • For­tune Teller head orna­ment
  • Faint look­ing sun on claw machine win­dow

Open Stage (2)

  • Pop­corn on chair
  • Music box on table

Cultist’s Study (2)

  • Pic­ture frame above clocks
  • Scroll under ener­gy globe

Town Street (2)

  • Plant in cor­ner
  • Plant on bar­ber sign

Near TV Tower (2)

  • Bust on table
  • Grate on street

Diner (3)

  • Broom
  • Com­pass on chair
  • Thing behind small jars glass cab­i­net

TV Studio (2)

  • Pic­ture frame detail
  • Sax­o­phone

TV Tower Roof (2)

  • Stuffed bear under satel­lite
  • Dis­play on bot­tom con­trol con­sole